From here you begin the construction of planetary and orbital facilities. You can only build one at a time, and must wait for it's completion before attempting to build something else. Planetary type constructions take an active role in combat.
There are three types of raw resources: metal (for the bulk of the constructions), emeralds (for high-energy systems) and magic (for when nothing else will do). Constructions currently in progress can be cancelled, and half the original investment regained.
There are also four potential sources of income of resources:
| Item | Type | Description | Metal | Emeralds | Magic | Time to build | Tech level |
|---|---|---|---|---|---|---|---|
| Basic sensor array | intelligence | Based in orbit of your planet, this device allows you to gather information about the status of other planets. | 1000 | 600 | 0 | 24 hours | 1 |
| Planetary reporter | intelligence | Detailed scan of a planet's surface and interior. More accurate than a basic scan and can reveal levels of technology. | 6000 | 500 | 0 | 36 hours | 2 |
| Probe launcher | intelligence | Facility to launch a sub-space interstellar probe to determine the position of targetted fleets. | 20000 | 1500 | 5 | 48 hours | 3 |
| Advanced scanner | intelligence | Facilties for detailed analysis of sensor data to determine fleet compositions. | 30000 | 8000 | 50 | 72 hours | 4 |
| Missile silo | planetary | Planet-side silos for launching small missiles at any hostile bombers in orbit. | 2000 | 180 | 0 | 24 hours | 1 |
| Orbital network | planetary | A well-armed planet-wide defence network, designed for targetting incoming hostile ships. | 8000 | 350 | 0 | 36 hours | 2 |
| Metal mine | resource | A mining centre to extract metal from the ore in the planet's crust. | 500 | 50 | 0 | 12 hours | 1 |
| Emerald refinery | resource | A refining centre to extract and purify emeralds from the ore in the planet's crust. | 1600 | 150 | 0 | 24 hours | 2 |
| Magic refinery | resource | A facility for processing of magical items for military use. | 10000 | 6500 | 2 | 48 hours | 3 |
| Basic space port | ships | Docks for the construction of small intersteller fighters. | 600 | 50 | 0 | 12 hours | 1 |
| Space combat | ships | Improved combat technology for deep-space use and a basic matter transporter. | 3500 | 100 | 0 | 24 hours | 2 |
| Advanced weaponry | ships | The technology to mount arrays of weapons onto ships, rather than a single cannon. | 15000 | 2000 | 10 | 36 hours | 3 |
| Armoured transport | ships | Enhanced armour technology, and facilities onboard ships for transporting large numbers of troops. | 35000 | 500 | 35 | 48 hours | 4 |
| Massive hulls | ships | Orbital facilities for constructing the hulls of large crusiers. | 60000 | 9500 | 100 | 72 hours | 5 |
| Planetary bombers | ships | The technology for ships to attack a planet's surface from orbit. | 60000 | 15000 | 250 | 96 hours | 6 |
| Basic university | training | A facility in which to train people. Producing more skilled pilots, fighters, engineers, etc. | 2000 | 100 | 0 | 36 hours | 1 |
| Military wing | training | An extension to the university which produces highly skilled militrary commandos. | 3000 | 500 | 1 | 48 hours | 2 |
| Wizards Group | training | An extension to the university which produces wizards for casting magical spells and looking after magical items. | 15000 | 6000 | 50 | 72 hours | 3 |