Construction

From here you begin the construction of planetary and orbital facilities. You can only build one at a time, and must wait for it's completion before attempting to build something else. Planetary type constructions take an active role in combat.

There are three types of raw resources: metal (for the bulk of the constructions), emeralds (for high-energy systems) and magic (for when nothing else will do). Constructions currently in progress can be cancelled, and half the original investment regained.

There are also four potential sources of income of resources:

  1. A base rate of 50 metal units/hour, 1 emerald unit/hour and a unit of magic at random - on average once per day
  2. From constructions: A Metal mine produces 100M/hour, an Emerald refinery produces 50E/hour and a Magic refinery produces 10T/hour
  3. For each unit of size in your empire, you will receive a random amount of metal or emeralds each hour - up to 50 metal units or 20 emeralds. It is more likely that you will receive metal than emeralds
  4. Resources can be stolen from your planets by use of raiding ships

 

ItemTypeDescription MetalEmeraldsMagic Time to buildTech level
Basic sensor arrayintelligenceBased in orbit of your planet, this device allows you to gather information about the status of other planets. 1000600024 hours1
Planetary reporterintelligenceDetailed scan of a planet's surface and interior. More accurate than a basic scan and can reveal levels of technology. 6000500036 hours2
Probe launcherintelligenceFacility to launch a sub-space interstellar probe to determine the position of targetted fleets. 200001500548 hours3
Advanced scannerintelligenceFacilties for detailed analysis of sensor data to determine fleet compositions. 3000080005072 hours4
Missile siloplanetaryPlanet-side silos for launching small missiles at any hostile bombers in orbit. 2000180024 hours1
Orbital networkplanetaryA well-armed planet-wide defence network, designed for targetting incoming hostile ships. 8000350036 hours2
Metal mineresourceA mining centre to extract metal from the ore in the planet's crust. 50050012 hours1
Emerald refineryresourceA refining centre to extract and purify emeralds from the ore in the planet's crust. 1600150024 hours2
Magic refineryresourceA facility for processing of magical items for military use. 100006500248 hours3
Basic space portshipsDocks for the construction of small intersteller fighters. 60050012 hours1
Space combatshipsImproved combat technology for deep-space use and a basic matter transporter. 3500100024 hours2
Advanced weaponryshipsThe technology to mount arrays of weapons onto ships, rather than a single cannon. 1500020001036 hours3
Armoured transportshipsEnhanced armour technology, and facilities onboard ships for transporting large numbers of troops. 350005003548 hours4
Massive hullsshipsOrbital facilities for constructing the hulls of large crusiers. 60000950010072 hours5
Planetary bombersshipsThe technology for ships to attack a planet's surface from orbit. 600001500025096 hours6
Basic universitytrainingA facility in which to train people. Producing more skilled pilots, fighters, engineers, etc. 2000100036 hours1
Military wingtrainingAn extension to the university which produces highly skilled militrary commandos. 3000500148 hours2
Wizards GrouptrainingAn extension to the university which produces wizards for casting magical spells and looking after magical items. 1500060005072 hours3

 


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